Killing Floor 2 Realtime Reflections Making Game Pitch Black

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Killing floor 2 realtime reflections making game pitch black.

It seems to be that realtime reflections are what cause the problem. Make sure you have vertical sync on. Real time reflections lens flares hud still needs some work. Gainward geforce gt 430 1gb ddr3 128bit overclocked ram.

I normally play at 1440p ultra and never dip bellow 60 but i set the game to 4k for the sake of recording this. Specular reflections not fixed. Worked perfectly on april 14th experienced it on the 17th after being away for 2 days. Sometimes i see the outlines of cars or other structures but only as a very thin line.

3440x1440 ultra realtime reflections. Intel pentium g870 2 cores 2 threads 3 10ghz gpu. Do you use sli or have realtime reflections turned on. This has nothing to do with performance and everything to do with the black boxes artifacts caused by the real time reflections.

Prevent the all textures from going black. Killing floor 2 is a game released by tripwire interactive a cooperative. Prevent the all textures from going black. Fiddled around with the settings but still stutters if you turn it down a bit.

Gtx 760 4gb i5 4670k 8gb ram. Killing floor 2 black screen sli. Turning off realtime reflections drastically increases fps and reduces stuttering but it s definitely still there just not as noticeable. But the problem maintains.

Currently twitches during gameplay and not all elements set at same depth key functions. And upon joining a different server which is using the same map it still appears to be pitch black. The only solution so far is turning sli off. When i have sli turned on the hud is there but the rest of the screen is pitch black.

The map breaks by turning completely pitch black. I can even switch it on and off midgame to recreate the issue. Make sure you have vertical sync on. I already tried playing in windowed mode verifying game integrity turning motion blur on again and disabling real time reflections.

Make sure if you have real time reflections on that motion blur is also set to either normal or high if you have one or the other off the black textures issue will occur. I can run everything else on or at maximum but realtime reflections makes the game all black. 1x4gb ddr3 1600mhz processor can work with 1333mhz max anyway.

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