If your starting early in a round get the free armor first then if your want use the armor repair.
Killing floor 2 medic how to increase dart.
How to play medic in kf2.
With the ability to heal entire squads in a pinch as well as dealing massive amounts of poison damage to all zeds in range.
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And you only get 1 extra armor which amounts to 1 armor for your non medic teammates per dart.
Unlike other field medic s weapons the healing darts of the hrg incision are capable of causing moderate damage to zeds at the same time carrying wide variety of incapacitation methods knockdown stumble.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
Don t spam darts at them.
The hmtech 201 smg felt underwhelming when compared to other field medic weapons and swat weapons.
Having a fast rate of fire large magazine capacity 32 by default but increasing 3 for the 0 and 1 ranks followed by 6 for each additional rank to the max of 64 as well a faster.
The only times when this grenade is not going to be effective is if there are sirens near either your intended target or your person.
I even dealt with 5 quarterpounds and 2 fleshpounds alone as a medic at the same time with 2 dead teammates but that s another story how they died however that has cost me 3 medinades.
The field medic is the guardian angel that keeps your squad fighting long past when you should be on the ground bleeding.
Hemo does not increase damage done to zeds.
However the healing penalty is not so much a penalty as you want to be able to pump your teammates full of darts with auto lock before they fully.
The medic grenade is one of the most useful utilities in killing floor 2.
The 25 healing penalty from armament will cost a level 25 medic 15hp per dart with an assault rifle.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
The hrg incision is the field medic s tier 4 weapon.
It is also the only medic weapon to lack a healing dart launcher meaning it cannot level up your medic perk.
Medic has the fastest syringe recharge and most healing per dart of any perk 2nd is survivalist gunslinger and swat can each heal with unlimited darts during zed time if you have whirlwind of lead or forgot the swat one but the lvl 25 perk skill that gives you unilimted bullets on smgs with their.
Field medics have access to a diverse selection of weapons all of which have an alternate fire mode for deploying healing darts to aid your comrades allowing field medics to stay back from the front lines while keeping your squad in fighting shape.
We increased the damage and reduced its recoil to improve its killing capabilities against zeds.
We also adjusted the dart recharge rate down so that it recharges faster than the hmtech 101 pistol but slower than the hmtech 301 shotgun.
Heal them one by one 5.